The release date is coming fast and My Tower My Home is getting a final beauty treatment!
Finally those old and colorless explosions have been replaced for really nice sprites that fit the game overall aesthetic.
The small, the medium and big explosions have changed, take a look:
Several FX improvement, like the skill “blink” effect, “core radiation” FX, Ice tower splash FX, Somnybot teleport and laser shots.
The coop mode got a good enhancement. Player 2, or “Somnybot” player, now has a whole branch of fine equipment to buy!
In order, from top to right:
Attack speed improvement
Attack damage improvement
Increase MAX health
Mines dropping improvement
Change Somnybot´s paint
Increase MAX shield capacity
These are all powerful tools against the evil forces of… the Anti Tower Association, but they are not cheap, and the money is shared between the two players, so you better get a good plan, or your friendship is over.
When the second player joins, the game gets harder, so the game will be “easier” only if you two knuckleheads cooperate.
In addition to all this, yes, Somnybot just got its own perk tree! Wel… “Tree”… Let’s better say optional passive skills.
If the player 2 is alive, you can choose a passive skill at the perk section. There are three and you can choose only ONE. You can switch anytime though.
Perk one: Somnybot´s Glory: At the end of the round, you get 100 points per 1 remaining Somnibot´s HP
Perk two:Somnybot´s Empire: At the end of the round, you get 20 gold per 1 remaining Somnibot´s HP
Perk three: Somnybot´s Battle Scars: At the end of the round, you get 1 experience points per 1 missing Somnibot´s HP
To sum up, now you have an extra reason to look after player 2 health points (HP), making the decision of sacrificing his health to help player one harder, unless you go for the risky Battle Scars!
And there is even more!
Somnybot have a new basic skill: Homing missiles!
These missiles are launched to every direction from Somnybot and for 1.5 seconds they are activated to follow Player 1 cursor. Player 2 fires, Player 1 aims.
This skill can be improved both with power and cool-down reduction.
The addition of the platform opens a huge variety of possible strategies for Somnybot. It can improve Somnybot´s firepower. It can be used to get both players together, to make a mobile “strong spot”, to carry the ice trap or the jump pad. It can even carry enemies if you dare!… it can do a lot of extra stuff!
Just take notice that Somnybot´s speed will decrease significantly if he is carrying Player 1. Yes, he is a little fatty hero.
Even when there are a lots of features to help players, MTMH is a really hardcore game, and will stay like that, because new enemies are coming to compensate all these coopy coop things.
The “nuclear enemy” will exclusively chase player 1, it will not go for the core and its damage is calculated from a base number plus a percentage of player’s one current health. So don’t let it touch you!
And wait! There is something coming, something big! HUGE!
The cooperative mode of MTMH is about to see the light!
The player 2 will not be another human, as you may have imagined, but instead an advanced version of the companion bot.
Player 2 will be a support for the main hero. This droid can shoot, bombard, shield and pick up items. Since it’s a flying droid, player 2 will be able to move quickly throw the tower and get crates and coins. It will be a sort of last second saving mini-hero.
Player 2 skills:
Return to master
This skills will always be available, but they will have a cool-down.
As long with all this, during the shopping time, 5 new options will be available to improve player 2 skills.
The coop mode will not be separated from the single player mode. If a gamepad is detected, player 2 will be able to join at anytime. If player 2 dies, the coop mode is over until the next shopping phase, where player 1 can buy a “repair bot” option that will cost gold (unless you don’t want to keep playing in coop, in that case, the game will be single player again)
The play style of coop mode is aimed to have a great synergy between both players. The droid by itself its not a big deal, but in combination with player 1 skills, it becomes very powerful.
For example, if player 1 throws a grenade, and player 2 intercepts it, it will create a grenade rain cluster way more powerful than the normal one.
Player 1 can build walls to make the droid’s lasers shoot bounce in special ways. Player 2 can shield turrets if player 1 is in trouble. There are many other ways of cooperation that you have to discover!
Not yet confirmed, the coop mode may have a special perk tree 🙂
Stay tuned to our future updates. My Tower My Home is coming in March! We’ll be announcing a release date soon!