In the search for some vintage looking spaceman.

The Dead Astronaut’s House project is advancing good and steady. Soon, I will be showing a new video. In the meanwhile, here are some concepts for the game’s poster.

The story is set in the late 60’s… well, sort of. In fact, the game is set thousands of years in the future, but I’m not talking about that right now. I hope you like the posters!

poster 4-2

poster 4

poster 3-5

poster 3-4

poster 3-3

poster 3-2

poster 2

 

 

poster 5-2 poster 5

Revealing: Dead Astronaut’s House

While 80 Boxes is in the oven, cooking itself up, and My Tower My Home is finished, I’m already working in the next project: The Dead Astronaut’s House.

It will be a minigame, more like an interactive story, in FPS format.

LCDAM

 

So, whats this “game” about? I will only tell you the core of the story: There is a dead astronaut right in the lawn of the house, the grave it’s already dug up, there is a shovel, and the house is over an asteroid in the deep space. Who is that astronaut? why is he dead? who dug the grave? ..why is this house here? WHY I’M HERE??

 

Its a short game, it will take between 5 to 15 minutes, depend on how much you’d like to dig on the story written on that walls.

It’s the first of many episodes, all are planned to be shot like this. And best of all, it will be free, like our spirit.

astro

The game is under development with the great and powerfull Unreal Engine 4.11, so you can expect some good looking space corpses.

 

ETA: July 1st (May and will vary)

 

Here is the first tech test

 

 

 

MTMH Patch 1.2

Good news everyone!

The patch 1.2 of My Tower My Home is here!

  • Add: The Final Boss Bubu, at wave 100.
  • Add: Gamepad support for player 1
  • Add: New sounds
  • Add: A new secret (muahaha)
  • Change: The camera system
  • Change: Some UI graphics
  • Change: Now the game save your game configuration
  • Change: The way to set up walls.
  • Fixed: lots of minor bugs, including the falling crate and Somnibot’s colisions.

 

It’s a pretty good list, ins’t?

 

The final boss, Bubu is here to break your spirit and eat your soul.  Bubu its a giant mechaserpet-rex boss for the “final” wave 100. I will not tell much about its mechanics, i will just say that Bubu likes lasers, and thigs that shoots lasers, BIG lasers. Bubu likes turtles too.

bubu1 bubu2 bubu3 bubu4

 

Took me a while, more than i expected to make player 1 able to use the gamepad. I simply didnt desing it for joystick, so the work was hard but finally done!

Part of  the interface  changed to fit the use of Joystick, like the ciruclar inventory and some options added for the selection of controls in coop mode. By default, joystick 1 is assigned to player 1, who also have the mouse and keyboard, when you start a coop game and only player 2 want to use joystick, you must change it up at control option or it wont work.

controles

 

There are new sounds for the hero, for turrets and for, bosses.

 

The camera has changed, now its a fluent one that follow player wich a little delay and inertia, so its feel way much smooth. Same for transition, in the previous version of the game, when you push E key for check the core out or to swith camera between players, the camera simply appear there, now the camera travels fast and smoothly, which helps player to have a better idea of where are the things.

 

The game now saves configuration, like language, sound volume, fullscreen etc upon leaving the game.

 

Walls now appear by default in horizontal way (the more used way by far) and the pointer cannot leave the construction zone, everything is easier now!

 

Finally, a lots of minors bugs are dead now. Specially that anoying bug where crates fall off the map and lost forever.

 

FEBO

Hi there! While the time pass by, I feel like my body grows larger and, thereby, my gravitation force.
Based on this gravity matter, and the Dark and Light theme of the Rikoshe Mobile Game Jam, I created Febo, a gravitation-based game… for the Jam.

Also, the shiny star got some inspiration from UnicornPlanet
unicronplanet

Febo poster
Febocaratula

In Febo you must bring light to those poor planets lost in the deep darkness of space, and keep them in a warm orbit around your star.

That’s it, take your star, get it close to the planet so it can be attracted by it’s gravity influence, and make the planet orbit not too close, not too far of your star.

In your adventure as a Galactic Lightbringer, you will find some stuff like lost astronauts, large planets, black holes, and a piece of dark chocolate.

FeboScreen

You can play it here, Scirra’s Arcade page

And maybe, some day it will be a complete game for mobile.

Final words before launch

Tomorrow is the launch day of My Tower, My Home. We worked 25 hours per day this last month, and we have some goods and some bads:

Concept tower

The bads:

  • The game will not be released for Mac and Linux, we encountered problems that escapes from our Punisher Hammer. But of course, it’s about time until we can fix this. In the meanwhile enjoy (or suffer) the windows version 🙂
  • The game system requierements are quite high, we worked alot to optimize this and we still are on it.

The goods:

  • The game will initially have an 10% discount on Steam for the first week!
  • There are a lot of updates with a lot of good stuff coming up: graphics, better UI, more enemies, some new tower upgrades, new turrets, a new “ghost” perk, new coop abilities and whatever comes to our mind in the process.
  • The Steam Cards, icons, badges and emoticos are ready to hit the market!
  • The game is coming to the Humble Store too!
  • The new final boss is not ready yet, but almost :O

tradingcards badges

 

That is all for the moment, may the force be with you all.

Mr. Barba.

 

 

Release date and trailer!

Yes! We have a release date for My Tower My Home, and its very soon!

MARCH 16 2016, 12:00 PST

That´s it!

The land will shake, the sky will fall, the water will boil and meanwhile in planet Earth MTMH will be ready at the Steam store for you all!

 

The new trailer is ready for such occasion, chek it out here

 

See you with more news next week, if we survive that giant worm that is chasing us.

Graphics updates, new enemy, coop polish and…

The release date is coming fast and My Tower My Home is getting a final beauty treatment!
Finally those old and colorless explosions have been replaced for really nice sprites that fit the game overall aesthetic.
The small, the medium and big explosions have changed, take a look:

 

Several FX improvement, like the skill “blink” effect, “core radiation” FX, Ice tower splash FX, Somnybot teleport and laser shots.

 

 

 

The coop mode got a good enhancement. Player 2, or “Somnybot” player, now has a whole branch of fine equipment to buy!

 

In order, from top to right:interfazcoophardercoop

  •      Attack speed improvement
  •      Attack damage improvement
  •      Increase MAX health
  •      Reduce cool-downs
  •      Repair/resurrect
  •      Buy platform
  •      Mines dropping improvement
  •      Change Somnybot´s paint 
  •      Increase MAX shield capacity

These are all powerful tools against the evil forces of… the Anti Tower Association, but they are not cheap, and the money is shared between the two players, so you better get a good plan, or your friendship is over.

When the second player joins, the game gets harder, so the game will be “easier” only if you two knuckleheads cooperate.

 

 

 

 

In addition to all this, yes, Somnybot just got its own perk tree! Wel… “Tree”… Let’s better say optional passive skills.

If the player 2 is alive, you can choose a passive skill at the perk section. There are three and you can choose only ONE. You can switch anytime though.

  • Perk one: Somnybot´s Glory: At the end of the round,  you get 100 points per 1 remaining  Somnibot´s HP
  • Perk two: Somnybot´s Empire: At the end of the round, you get 20 gold per 1 remaining Somnibot´s HP
  • Perk three: Somnybot´s Battle Scars: At the end of the round, you get 1 experience points per 1 missing Somnibot´s HP

 

coopperks2

To sum up, now you have an extra reason to look after player 2 health points (HP), making the decision of sacrificing his health to help player one harder, unless you go for the risky Battle Scars!

 

And there is even more!

Somnybot have a new basic skill: Homing missiles!

These missiles are launched to every direction from Somnybot and for 1.5 seconds they are activated to follow Player 1 cursor. Player 2 fires, Player 1 aims.

This skill can be improved both with power and cool-down reduction.

 

 

cooplataforThe addition of the platform opens a huge variety of possible strategies for Somnybot. It can improve Somnybot´s firepower. It can be used to get both players together, to make a mobile “strong spot”, to carry the ice trap or the jump pad. It can even carry enemies if you dare!… it can do a lot of extra stuff!

Just take notice that Somnybot´s speed will decrease significantly if he is carrying Player 1. Yes, he is a little fatty hero.

 

 

 

 

 

 

 

 

 

 

 

 

nuclearEven when there are a lots of features to help players, MTMH is a really hardcore game, and will stay like that, because new enemies are coming to compensate all these coopy coop things.

The “nuclear enemy” will  exclusively chase  player 1, it will not go for the core and its damage is calculated from a base number plus a percentage of player’s one current health. So don’t let it touch you!

 

And wait! There is something coming, something big! HUGE!

NO TIME TO EXPLAIN! DETAILS THE NEXT WEEK!

EEK!12747959_10153981762432682_616104262271624858_o

 

 

New GUI and general game balance

Hi there folks!

Along the new coop mode, the game got a review in the general balance and the got new interface to match with the new player 2 interface.

Every of the 72 buyable items/perks got little adjustments as long every enemy.

iconos2

The new interface is way smaller and more “serious”. The old one was kinda childish with bright and saturated colors. some icons changed too to improve their legivility.

Sin título-3

About coop mode

The cooperative mode of MTMH is about to see the light!

The player 2 will not be another human, as you may have imagined, but instead an advanced version of the companion bot.

Player 2 will be a support for the main hero. This droid can shoot, bombard, shield and pick up items. Since it’s a flying droid, player 2 will be able to move quickly throw the tower and get crates and coins. It will be a sort of last second saving mini-hero.

2pColor

Player 2 skills:

  • Laser shoot
  • Drop mines
  • Shield
  • Heal
  • Return to master

coop3

 

This skills will always be available, but they will have a cool-down.

As long with all this, during the shopping time, 5 new options will be available to improve player 2 skills.
The coop mode will not be separated from the single player mode. If a gamepad is detected, player 2 will be able to join at anytime. If player 2 dies, the coop mode is over until the next shopping phase, where player 1 can buy a “repair bot” option that will cost gold (unless you don’t want to keep playing in coop, in that case, the game will be single player again)

player2RevealedThe play style of coop mode is aimed to have a great synergy between both players. The droid by itself its not a big deal, but in combination with player 1 skills, it becomes very powerful.

For example, if player 1 throws a grenade, and player 2 intercepts it, it will create a grenade rain cluster way more powerful than the normal one.

Player 1 can build walls to make the droid’s lasers shoot bounce in special ways. Player 2 can shield turrets if player 1 is in trouble. There are many other ways of cooperation that you have to discover!

Not yet confirmed, the coop mode may have a special perk tree 🙂

Stay tuned to our future updates. My Tower My Home is coming in March! We’ll be announcing a release date soon!

 

coop2

Perk up mister!

Hello there! Today we are introducing the new perk system in My Tower My Home.
We always wanted MTMH to be a tower defense game mixed with action platforming, and why not? to have a role game feeling.

To achieve that, giving the player the possibility to buy hero upgrades was not enough, so we added a whole perk/leveling system for your character.

It is pretty classic: you kill bad guys, they give you experience, you level up and you gain a skill point.
You can spend that skill point in the buy section at the end of each round. A separated tab will pop if you click the skill point button at the top.

There are three main perks families: Economy, Hero and Tower. Each one havs different specialization branches.

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The economy family has a money production branch and an airdrop specialization branch.
The hero family has health, experience and weapons branches.
The tower family has the turrets and core branches.

You can chose from different families, but specific perks require previous perks or perk branch completion in order to be purchased.

This system will multiply the possible strategies for the game in a great way. Hope you enjoy them!