Blog & NEWs

More stars in the sky

Merry Xmas to you! and you, and that guy behind the walls! Our present for yall is a new update for Aldebaraan!

Yes, its not a BIG update, neither a small one.

  • 18 new levels
  • 2 new items
  • Updated UI
  • Some minor bugs fixed

One of the new items is a portal. Classic funcionality: You enter from one side and get teleported to the other side. The outcoming angle of the ship its the portal’s angle. This gives the game a lot of new combinations and crazy situations.

teleport

The second item is the random moon. When a ship hit it, it gets destroyed and a random item will appear in its place, even a new random moon could appear.

It also gives the ship a random value to its power. May be rest a lot of power, a little, or give it a boost.

randomplaneta

You can find these new items at level 46 and above!

Keep reaching the stars!

 

Tunning the arcade machine

In Shoor we make games for love. We try to make money out of it, but really this is all about love. Love for the games, for that old magic that use to pop up from our eyes when we were little childs in front of an arcade. Just standing there, watching “the machine” playing.

Today i raise you this: The SHOOR ARCADE MACHINE!

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We plan to use it for events, mainly for 80 Boxes. But as you can notice its a “generic shoor” themed vynil, so we can show as many games as we want on it.

There still little details to polish, like the color of the buttoms and handles, time will get it done.

And…. in a dark place, a Shoor Arcade exclusive game is being forged.

Soon

 

 

The Dead Astronaut’s Background

Hello there space travelers!

While my VGA is melted down (fact that dont let me work in Unreal Engine 4, so i cant work with TDAH),  i took this time to polish the background story of the main character, the historical context and the mythological context, specially this last one.

The time line of the mythological context is so large that goes right to the beginning of the universe and beyond, to the previous universes.

I dont want to spoil anything, i just list some mayor events:

  • The Blind Archeologist destroys the previous universe and create this one using The Octogon
  • The rise and fall of The Ancients
  • the creation of The Three Elder Gods
  • the creation of The Eights
  • Creation of Thoi Sean, his star Aldebaraan and his duty to the mankind.
  • The trial of Dimitri and The Dead Astronaut’s House.

 

Sounds good right? at least to me 😀

One good thing of getting this background cooked is the fact that i was able to abord the elements of the game and the art way more accurate to the story. Some reflect of this is the progress of the main poster’s art

This is a (almost) final version of The Dead Astronaut’s house:

poster17

As you can see it still have a vintage movie style. This one in particular inspired in 2001: A Space Odyssey 

The drawing of the astronauts is something to polish, but the poster itself will be like this. You can see the aesthetic of the 60’s, you can see Aldebaraan, a star with mayor relevance in the story, you can also see Dimitri and the Octagon.

And now some other old posters that i didn’t show you:

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poster15

poster-10

poster-9

poster-8

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poster14

poster16

Some of this may, or may not be used ingame.

Well, that’s all for today. Hope to get a new vga soon and finish the game 😀

Aldebaraan released!

Yes! Aldebaraan is finally on the Google Play Store!

After a long ride, our first mobile game, Aldebaraan see the light of the day in its very first version, wich includes endless mode and a campaing with forty five levels that are easy-medium difficult balanced.

As days pass by, we will be updating the game with new maps, objets and art, so stay alert!

You can get it for free in the Google Play Store here:

Aldebaraan on Google Play store

Hope you like it and all your feedback is welcome!

2

Is that Dimitri?

 

More words about the Astronaut

Greetings travelers! Today I’m sharing more info about The Dead Astronaut’s House.

As I’ve already told you, it will be a short game. It can take you some time between 5 or 60 minutes, it’s all about how much you explore the story behind the walls.

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Yes, there is a redhead wondering over there.

rojja

The Dead Astronaut’s House is a story of redemption. It is also a story of love. But in fact, it really is a story about a mysterious god and his childish will.

This will be the first part of many stories: a big series will be revealed along many games, videos, comics and written stories.

poster 6

In the meanwhile, here is a tech demonstration. It’s an early stage of the scenario, but it’s a pretty accurate demonstration of the intended atmosphere for the game.

 

 

In the search for some vintage looking spaceman.

The Dead Astronaut’s House project is advancing good and steady. Soon, I will be showing a new video. In the meanwhile, here are some concepts for the game’s poster.

The story is set in the late 60’s… well, sort of. In fact, the game is set thousands of years in the future, but I’m not talking about that right now. I hope you like the posters!

poster 4-2

poster 4

poster 3-5

poster 3-4

poster 3-3

poster 3-2

poster 2

 

 

poster 5-2 poster 5

Revealing: Dead Astronaut’s House

While 80 Boxes is in the oven, cooking itself up, and My Tower My Home is finished, I’m already working in the next project: The Dead Astronaut’s House.

It will be a minigame, more like an interactive story, in FPS format.

LCDAM

 

So, whats this “game” about? I will only tell you the core of the story: There is a dead astronaut right in the lawn of the house, the grave it’s already dug up, there is a shovel, and the house is over an asteroid in the deep space. Who is that astronaut? why is he dead? who dug the grave? ..why is this house here? WHY I’M HERE??

 

Its a short game, it will take between 5 to 15 minutes, depend on how much you’d like to dig on the story written on that walls.

It’s the first of many episodes, all are planned to be shot like this. And best of all, it will be free, like our spirit.

astro

The game is under development with the great and powerfull Unreal Engine 4.11, so you can expect some good looking space corpses.

 

ETA: July 1st (May and will vary)

 

Here is the first tech test

 

 

 

MTMH Patch 1.2

Good news everyone!

The patch 1.2 of My Tower My Home is here!

  • Add: The Final Boss Bubu, at wave 100.
  • Add: Gamepad support for player 1
  • Add: New sounds
  • Add: A new secret (muahaha)
  • Change: The camera system
  • Change: Some UI graphics
  • Change: Now the game save your game configuration
  • Change: The way to set up walls.
  • Fixed: lots of minor bugs, including the falling crate and Somnibot’s colisions.

 

It’s a pretty good list, ins’t?

 

The final boss, Bubu is here to break your spirit and eat your soul.  Bubu its a giant mechaserpet-rex boss for the “final” wave 100. I will not tell much about its mechanics, i will just say that Bubu likes lasers, and thigs that shoots lasers, BIG lasers. Bubu likes turtles too.

bubu1 bubu2 bubu3 bubu4

 

Took me a while, more than i expected to make player 1 able to use the gamepad. I simply didnt desing it for joystick, so the work was hard but finally done!

Part of  the interface  changed to fit the use of Joystick, like the ciruclar inventory and some options added for the selection of controls in coop mode. By default, joystick 1 is assigned to player 1, who also have the mouse and keyboard, when you start a coop game and only player 2 want to use joystick, you must change it up at control option or it wont work.

controles

 

There are new sounds for the hero, for turrets and for, bosses.

 

The camera has changed, now its a fluent one that follow player wich a little delay and inertia, so its feel way much smooth. Same for transition, in the previous version of the game, when you push E key for check the core out or to swith camera between players, the camera simply appear there, now the camera travels fast and smoothly, which helps player to have a better idea of where are the things.

 

The game now saves configuration, like language, sound volume, fullscreen etc upon leaving the game.

 

Walls now appear by default in horizontal way (the more used way by far) and the pointer cannot leave the construction zone, everything is easier now!

 

Finally, a lots of minors bugs are dead now. Specially that anoying bug where crates fall off the map and lost forever.

 

FEBO

Hi there! While the time pass by, I feel like my body grows larger and, thereby, my gravitation force.
Based on this gravity matter, and the Dark and Light theme of the Rikoshe Mobile Game Jam, I created Febo, a gravitation-based game… for the Jam.

Also, the shiny star got some inspiration from UnicornPlanet
unicronplanet

Febo poster
Febocaratula

In Febo you must bring light to those poor planets lost in the deep darkness of space, and keep them in a warm orbit around your star.

That’s it, take your star, get it close to the planet so it can be attracted by it’s gravity influence, and make the planet orbit not too close, not too far of your star.

In your adventure as a Galactic Lightbringer, you will find some stuff like lost astronauts, large planets, black holes, and a piece of dark chocolate.

FeboScreen

You can play it here, Scirra’s Arcade page

And maybe, some day it will be a complete game for mobile.

Final words before launch

Tomorrow is the launch day of My Tower, My Home. We worked 25 hours per day this last month, and we have some goods and some bads:

Concept tower

The bads:

  • The game will not be released for Mac and Linux, we encountered problems that escapes from our Punisher Hammer. But of course, it’s about time until we can fix this. In the meanwhile enjoy (or suffer) the windows version 🙂
  • The game system requierements are quite high, we worked alot to optimize this and we still are on it.

The goods:

  • The game will initially have an 10% discount on Steam for the first week!
  • There are a lot of updates with a lot of good stuff coming up: graphics, better UI, more enemies, some new tower upgrades, new turrets, a new “ghost” perk, new coop abilities and whatever comes to our mind in the process.
  • The Steam Cards, icons, badges and emoticos are ready to hit the market!
  • The game is coming to the Humble Store too!
  • The new final boss is not ready yet, but almost :O

tradingcards badges

 

That is all for the moment, may the force be with you all.

Mr. Barba.