Yes! Aldebaraanis finally on the Google Play Store!
After a long ride, our first mobile game, Aldebaraan see the light of the day in its very first version, wich includes endless mode and a campaing with forty five levels that are easy-medium difficult balanced.
As days pass by, we will be updating the game with new maps, objets and art, so stay alert!
You can get it for free in the Google Play Store here:
While 80 Boxes is in the oven, cooking itself up, and My Tower My Home is finished, I’m already working in the next project: The Dead Astronaut’s House.
It will be a minigame, more like an interactive story, in FPS format.
So, whats this “game” about? I will only tell you the core of the story: There is a dead astronaut right in the lawn of the house, the grave it’s already dug up, there is a shovel, and the house is over an asteroid in the deep space. Who is that astronaut? why is he dead? who dug the grave? ..why is this house here? WHY I’M HERE??
Its a short game, it will take between 5 to 15 minutes, depend on how much you’d like to dig on the story written on that walls.
It’s the first of many episodes, all are planned to be shot like this. And best of all, it will be free, like our spirit.
The game is under development with the great and powerfull Unreal Engine 4.11, so you can expect some good looking space corpses.
Fixed: lots of minor bugs, including the falling crate and Somnibot’s colisions.
It’s a pretty good list, ins’t?
The final boss, Bubu is here to break your spirit and eat your soul. Bubu its a giant mechaserpet-rex boss for the “final” wave 100. I will not tell much about its mechanics, i will just say that Bubu likes lasers, and thigs that shoots lasers, BIG lasers. Bubu likes turtles too.
Took me a while, more than i expected to make player 1 able to use the gamepad. I simply didnt desing it for joystick, so the work was hard but finally done!
Part of the interface changed to fit the use of Joystick, like the ciruclar inventory and some options added for the selection of controls in coop mode. By default, joystick 1 is assigned to player 1, who also have the mouse and keyboard, when you start a coop game and only player 2 want to use joystick, you must change it up at control option or it wont work.
There are new sounds for the hero, for turrets and for, bosses.
The camera has changed, now its a fluent one that follow player wich a little delay and inertia, so its feel way much smooth. Same for transition, in the previous version of the game, when you push E key for check the core out or to swith camera between players, the camera simply appear there, now the camera travels fast and smoothly, which helps player to have a better idea of where are the things.
The game now saves configuration, like language, sound volume, fullscreen etc upon leaving the game.
Walls now appear by default in horizontal way (the more used way by far) and the pointer cannot leave the construction zone, everything is easier now!
Finally, a lots of minors bugs are dead now. Specially that anoying bug where crates fall off the map and lost forever.
Hi there! While the time pass by, I feel like my body grows larger and, thereby, my gravitation force.
Based on this gravity matter, and the Dark and Light theme of the Rikoshe Mobile Game Jam, I created Febo, a gravitation-based game… for the Jam.
Also, the shiny star got some inspiration from UnicornPlanet
In Febo you must bring light to those poor planets lost in the deep darkness of space, and keep them in a warm orbit around your star.
That’s it, take your star, get it close to the planet so it can be attracted by it’s gravity influence, and make the planet orbit not too close, not too far of your star.
In your adventure as a Galactic Lightbringer, you will find some stuff like lost astronauts, large planets, black holes, and a piece of dark chocolate.
Tomorrow is the launch day of My Tower, My Home. We worked 25 hours per day this last month, and we have some goods and some bads:
The game will not be released for Mac and Linux, we encountered problems that escapes from our Punisher Hammer. But of course, it’s about time until we can fix this. In the meanwhile enjoy (or suffer) the windows version 🙂
The game system requierements are quite high, we worked alot to optimize this and we still are on it.
The game will initially have an 10% discount on Steam for the first week!
There are a lot of updates with a lot of good stuff coming up: graphics, better UI, more enemies, some new tower upgrades, new turrets, a new “ghost” perk, new coop abilities and whatever comes to our mind in the process.
The Steam Cards, icons, badges and emoticos are ready to hit the market!
The game is coming to the Humble Store too!
The new final boss is not ready yet, but almost :O
That is all for the moment, may the force be with you all.
The release date is coming fast and My Tower My Home is getting a final beauty treatment!
Finally those old and colorless explosions have been replaced for really nice sprites that fit the game overall aesthetic.
The small, the medium and big explosions have changed, take a look:
Several FX improvement, like the skill “blink” effect, “core radiation” FX, Ice tower splash FX, Somnybot teleport and laser shots.
The coop mode got a good enhancement. Player 2, or “Somnybot” player, now has a whole branch of fine equipment to buy!
In order, from top to right:
Attack speed improvement
Attack damage improvement
Increase MAX health
Mines dropping improvement
Change Somnybot´s paint
Increase MAX shield capacity
These are all powerful tools against the evil forces of… the Anti Tower Association, but they are not cheap, and the money is shared between the two players, so you better get a good plan, or your friendship is over.
When the second player joins, the game gets harder, so the game will be “easier” only if you two knuckleheads cooperate.
In addition to all this, yes, Somnybot just got its own perk tree! Wel… “Tree”… Let’s better say optional passive skills.
If the player 2 is alive, you can choose a passive skill at the perk section. There are three and you can choose only ONE. You can switch anytime though.
Perk one: Somnybot´s Glory: At the end of the round, you get 100 points per 1 remaining Somnibot´s HP
Perk two:Somnybot´s Empire: At the end of the round, you get 20 gold per 1 remaining Somnibot´s HP
Perk three: Somnybot´s Battle Scars: At the end of the round, you get 1 experience points per 1 missing Somnibot´s HP
To sum up, now you have an extra reason to look after player 2 health points (HP), making the decision of sacrificing his health to help player one harder, unless you go for the risky Battle Scars!
And there is even more!
Somnybot have a new basic skill: Homing missiles!
These missiles are launched to every direction from Somnybot and for 1.5 seconds they are activated to follow Player 1 cursor. Player 2 fires, Player 1 aims.
This skill can be improved both with power and cool-down reduction.
The addition of the platform opens a huge variety of possible strategies for Somnybot. It can improve Somnybot´s firepower. It can be used to get both players together, to make a mobile “strong spot”, to carry the ice trap or the jump pad. It can even carry enemies if you dare!… it can do a lot of extra stuff!
Just take notice that Somnybot´s speed will decrease significantly if he is carrying Player 1. Yes, he is a little fatty hero.
Even when there are a lots of features to help players, MTMH is a really hardcore game, and will stay like that, because new enemies are coming to compensate all these coopy coop things.
The “nuclear enemy” will exclusively chase player 1, it will not go for the core and its damage is calculated from a base number plus a percentage of player’s one current health. So don’t let it touch you!
And wait! There is something coming, something big! HUGE!