Blog & NEWs

Release date and trailer!

Yes! We have a release date for My Tower My Home, and its very soon!

MARCH 16 2016, 12:00 PST

That´s it!

The land will shake, the sky will fall, the water will boil and meanwhile in planet Earth MTMH will be ready at the Steam store for you all!

 

The new trailer is ready for such occasion, chek it out here

 

See you with more news next week, if we survive that giant worm that is chasing us.

Graphics updates, new enemy, coop polish and…

The release date is coming fast and My Tower My Home is getting a final beauty treatment!
Finally those old and colorless explosions have been replaced for really nice sprites that fit the game overall aesthetic.
The small, the medium and big explosions have changed, take a look:

 

Several FX improvement, like the skill “blink” effect, “core radiation” FX, Ice tower splash FX, Somnybot teleport and laser shots.

 

 

 

The coop mode got a good enhancement. Player 2, or “Somnybot” player, now has a whole branch of fine equipment to buy!

 

In order, from top to right:interfazcoophardercoop

  •      Attack speed improvement
  •      Attack damage improvement
  •      Increase MAX health
  •      Reduce cool-downs
  •      Repair/resurrect
  •      Buy platform
  •      Mines dropping improvement
  •      Change Somnybot´s paint 
  •      Increase MAX shield capacity

These are all powerful tools against the evil forces of… the Anti Tower Association, but they are not cheap, and the money is shared between the two players, so you better get a good plan, or your friendship is over.

When the second player joins, the game gets harder, so the game will be “easier” only if you two knuckleheads cooperate.

 

 

 

 

In addition to all this, yes, Somnybot just got its own perk tree! Wel… “Tree”… Let’s better say optional passive skills.

If the player 2 is alive, you can choose a passive skill at the perk section. There are three and you can choose only ONE. You can switch anytime though.

  • Perk one: Somnybot´s Glory: At the end of the round,  you get 100 points per 1 remaining  Somnibot´s HP
  • Perk two: Somnybot´s Empire: At the end of the round, you get 20 gold per 1 remaining Somnibot´s HP
  • Perk three: Somnybot´s Battle Scars: At the end of the round, you get 1 experience points per 1 missing Somnibot´s HP

 

coopperks2

To sum up, now you have an extra reason to look after player 2 health points (HP), making the decision of sacrificing his health to help player one harder, unless you go for the risky Battle Scars!

 

And there is even more!

Somnybot have a new basic skill: Homing missiles!

These missiles are launched to every direction from Somnybot and for 1.5 seconds they are activated to follow Player 1 cursor. Player 2 fires, Player 1 aims.

This skill can be improved both with power and cool-down reduction.

 

 

cooplataforThe addition of the platform opens a huge variety of possible strategies for Somnybot. It can improve Somnybot´s firepower. It can be used to get both players together, to make a mobile “strong spot”, to carry the ice trap or the jump pad. It can even carry enemies if you dare!… it can do a lot of extra stuff!

Just take notice that Somnybot´s speed will decrease significantly if he is carrying Player 1. Yes, he is a little fatty hero.

 

 

 

 

 

 

 

 

 

 

 

 

nuclearEven when there are a lots of features to help players, MTMH is a really hardcore game, and will stay like that, because new enemies are coming to compensate all these coopy coop things.

The “nuclear enemy” will  exclusively chase  player 1, it will not go for the core and its damage is calculated from a base number plus a percentage of player’s one current health. So don’t let it touch you!

 

And wait! There is something coming, something big! HUGE!

NO TIME TO EXPLAIN! DETAILS THE NEXT WEEK!

EEK!12747959_10153981762432682_616104262271624858_o

 

 

New GUI and general game balance

Hi there folks!

Along the new coop mode, the game got a review in the general balance and the got new interface to match with the new player 2 interface.

Every of the 72 buyable items/perks got little adjustments as long every enemy.

iconos2

The new interface is way smaller and more “serious”. The old one was kinda childish with bright and saturated colors. some icons changed too to improve their legivility.

Sin título-3

About coop mode

The cooperative mode of MTMH is about to see the light!

The player 2 will not be another human, as you may have imagined, but instead an advanced version of the companion bot.

Player 2 will be a support for the main hero. This droid can shoot, bombard, shield and pick up items. Since it’s a flying droid, player 2 will be able to move quickly throw the tower and get crates and coins. It will be a sort of last second saving mini-hero.

2pColor

Player 2 skills:

  • Laser shoot
  • Drop mines
  • Shield
  • Heal
  • Return to master

coop3

 

This skills will always be available, but they will have a cool-down.

As long with all this, during the shopping time, 5 new options will be available to improve player 2 skills.
The coop mode will not be separated from the single player mode. If a gamepad is detected, player 2 will be able to join at anytime. If player 2 dies, the coop mode is over until the next shopping phase, where player 1 can buy a “repair bot” option that will cost gold (unless you don’t want to keep playing in coop, in that case, the game will be single player again)

player2RevealedThe play style of coop mode is aimed to have a great synergy between both players. The droid by itself its not a big deal, but in combination with player 1 skills, it becomes very powerful.

For example, if player 1 throws a grenade, and player 2 intercepts it, it will create a grenade rain cluster way more powerful than the normal one.

Player 1 can build walls to make the droid’s lasers shoot bounce in special ways. Player 2 can shield turrets if player 1 is in trouble. There are many other ways of cooperation that you have to discover!

Not yet confirmed, the coop mode may have a special perk tree 🙂

Stay tuned to our future updates. My Tower My Home is coming in March! We’ll be announcing a release date soon!

 

coop2

Perk up mister!

Hello there! Today we are introducing the new perk system in My Tower My Home.
We always wanted MTMH to be a tower defense game mixed with action platforming, and why not? to have a role game feeling.

To achieve that, giving the player the possibility to buy hero upgrades was not enough, so we added a whole perk/leveling system for your character.

It is pretty classic: you kill bad guys, they give you experience, you level up and you gain a skill point.
You can spend that skill point in the buy section at the end of each round. A separated tab will pop if you click the skill point button at the top.

There are three main perks families: Economy, Hero and Tower. Each one havs different specialization branches.

10
The economy family has a money production branch and an airdrop specialization branch.
The hero family has health, experience and weapons branches.
The tower family has the turrets and core branches.

You can chose from different families, but specific perks require previous perks or perk branch completion in order to be purchased.

This system will multiply the possible strategies for the game in a great way. Hope you enjoy them!

Textures plz!

13What is going on right now on 80xes? The gameplay is completed, but as you may have noticed, there’s a lack of diversity in the “look” of the levels. That is because we have only a few textures/backgrounds/assets.

But we’re changing that fast!

We are working in space-themed levels, retro neon levels, snow-themed ones and, of course, volcanic scenarios.

 

Things are getting hot! get ready!

 

Why 80 Boxes?

cajagorritaRumor has it that there are 80 boxes in each level of 80 Boxes. Others say that is called 80´s boxes because of the retro 80´s style. The truth is that Dr Antagonis splited the soul of Bubu in 80 parts and stored them in boxes. Father must get them all now to save his son.

 

Enough spoilers, let’s talk about the game.
80 Boxes is a battle platformer game with a retro style in which defeating your enemies with boxes turns to be an art slightly violent and gory.
As this is a firts post, let’s make a features list:

Platforms: PC and Mac, maybe Linux and OUYA

DEATHMATCH:

  • Boxes war
  • 5 game modes
  • Realistic physics
  • Lots of maps
  • 4 players in game (local)
  • Customizable profiles
  • Lots of random items to take advantage from

15SINGLE PLAYER AND COOP

  • Puzzle resolving focused
  • Diferent campaigns!
  • Solo campaign
  • 2 Player campaign
  • Puzzle platform game

 

80 Boxes is in development since early 2013, yes, a lot of time for a game like this. Things like this happen when Mother Nature strikes you with all her wrath, one thay I will write a post about that story. For now, we are glad to announce that the realease date is near, can’t tell exactly when, but we hope to realese it in two months!

 

Interested in getting this game and make your friend cry in a super couch old style battle? Stay tunned for news!
http://80xes.com/12

My Tower, My Blog

Howdy folks! We know we should have started this blog long ago, but here it is: a section for MTMH.
The game is almost complete and is two steps away to be published on Steam, so, if you already know the game, good for you! 🙂
If you don’t, you can read a short description here:

My Tower My Home is a blend between a tower defense game and shooter-platformer 2D game.

You must defend the Tower Core, kill enemies, gain gold, buy upgrades for your hero, buy tower defenses, and build a strategy to resist a number of waves.

Story mode*, endless mode and coop* mode will be available in the final version.

Game facts Sheet:

  • 1 player mode
  • 2 players mode
  • 3 Game Difficult levels
  • 7 kind of enemies (with variations)
  • 5 hero’s upgrades
  • 5 hero’s weapons
  • 7 Turrets
  • 8 Tower upgrades
  • 44 passive perks
  • Infinite strategies
  • Infinite fun (just kidding, you’ll get bored after some hundreds of hours)

Story Mode and Coop may not be added at all. We’re considering it. It may imply way too much effort and we don’t even know if the game will sell well or not.
it’s just a ‘maybe’.

We hope to release the game on Steam in March.

Stay tunned!!

Pew pew, leave my tower alone

Introducing: Aldebaraan

navecitasHello folks, let me introduce the first of many casual games that we are planning to release along the year: Aldebaraan.

The mechanics are simple: you have to score points, how do you score points?

  • Making your spaceships travel the longest distance possible without exploding.
  • Extra points for reaching outer space (top of the screen)
  • Making the ship bounce
  • Picking up space cookies

tabletsThere are obstacles in the way of the ship to the firmament. If you crash with some of these objects, you will explode, or get stuck, lose power, bounce or gain propulsion.

If you reach the goal score, you’ll advance to the next level, otherwise, you will suffer an eternal agony in the deep dark space, kind of.

In order to get the goal score, each level has 10 missions which points are summed up.

The game will be in the Google Play Store very soon!

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Unveiling: UNFOGRAPHICS

tipitoLet’s talk about a game that we have been keeping in the closet for a while.

In Unfographics you take the role of a generic pictogram man who can travel throw infographics.
His purpose is unknown (for you). He travels in a machine called G.O.A.L that makes the infographic-space-travel-time-potato possible.

 

Every time he land in a new infographics, he is far from the machine and he must make his way altering the “reality”.

Changing a number over here, lying over there, switching some info… whatever takes to make a “bridge” to reach his G.O.A.L.

Is he a good man? A bad man? A hero? Or a naive entity that rules the entire existence without realizing about it?

That is up to you!

When will it be released? We don’t know! It’s not our priority right now (we are only four dudes and we are working in other games right now). Hope is for late 2016!

In the meanwhile, check the ultra-buggy bad designed version of Unfographics on Newgrounds:
http://www.newgrounds.com/portal/view/659732

The game was born in a rush, during the Construct 2 Jam in 2015. The theme was Lies. The game you can see in Newgrounds was made in 2 days, that’s why it’s way too buggy, but the idea got a good reception so, as you can see, it’s going to be a real game, like Pinocchio.