Category: Flak: Masters Of Entropy

A true artillery game, made with love.

FLAK, Masters of Entropy

Finally, what originally was Cooperkind, then Masters of Entropy, now is FLAK: Masters of Entropy.

I was looking for a short name, but still liked Masters of Entropy, so MoE is now the subtitle.

I know that the Flak cannons were anti aircraft artillery, but… who cares :D , the artillery ingame is based on the 88 Flak cannon.

FLAK Masters of entropy POSTER

The war factory

The main reason to develop Masters of Entropy is an old desire to play a good artillery game. Back in the early 2000’s Worms was the artillery game by exelence, and the only one. At least the only good one. The other legendary but even older artillery game is Scorched Earth released in 1991. For me, this two are all the good artillery games ever made, and i felt empty. Scorched Earth is too old and lost some magic. Worms slowly evolutioned and now is no longer an artillery game, but a game where players go right to they rivals and push them. Also i wanted a real artillery game, not cartoon worms fighting (i loved Worms, but i want a flak cannon,  real artillery stuff).


The making of the first cannon. Made in Blender 3D,  the parts will be used in 2D ingame.


Ten years ago i asked some friends for help to start this proyect, but what i wanted was too advance for us. Now the time has come and MoE is growing fast.

There are three areas where im focusing:

  • The physics: The fact that everything fly away and collapses turns to be a twist in the artillery genre. And make the game fun to play and observe.
  • The artillery models: I want the “tanks” to be fictional, but with real life feeling. Like the artillery ingame could be a real life cannon model. Inspired specially in WW2 real cannons, like the german Flak 88MM.
  • The ballistic: I want variety of weapons, but there are two important points:
  1. All weapons must comply with the basic rule of every artillery game: To calculate angle and power. I dont want “easy” weapons that automatically fly to the enemy, or “click kill”, like in Worm where you simply click a target and a second later a giant donkey falls from the sky killing 3 players.
  2. They must be beautiful to see. I want them to be mesmerizing and generate a pleasure sensation on the player who shoot it. For this im working in a lot of weapons with cluster missiles, with organic movement, with little random behavior.

The weapon list so far is:

  1. Basic: The free unlimited bomb that have nothing special and do little damage
  2. Spine: Same as basic, buy explodes 0.5 secods after impact, wich makes soil to fly further.
  3. Bomb cluster: Eight bombs fired simultaneously in random pattern.
  4. Nuke: Like basic bomb, but with huge explosion.
  5. Mines: a drop that is fired like a bomb, but will drop contact mines every 0.2 seconds, leaving a dangerous path.
  6. Granade cluster: A middle activable granade that will shot 12 mini missiles that will go to the granade itself wherever it lands.
  7. Machine gun: Fire 30 bullets at fixed power.
  8. Funky Bomb: A granade that bounces randomly and explodes, launching 4 powerfull misiles with random behavior.
  9. Triple threat: Fires three missiles at once.
  10. Spin Six: Fires 6 missiles with 0.2 seconds interval. After 3 seconds these missiles get a round movement patern, then they fall in many directions.
  11. Beacon: Fires a beacon, wich is used as target for many weapons.
  12. zepelin: call a zepeling to attack the beacon.
  13. Multi Missile Luncher: Fires 12 powerfuls missiles with 0.2 seconds interval.
  14. Palm Bomb: fires a missile that always fly right above the player, explodes 3 seconds later lunching three misiles to each side.
  15. Gravitational: a granade that inverts gravity
  16. Mimic Drone: Launches a granade activable in midair, and creates a mimic drone, wich mimics players angle (but inverted) and fires a basic missile whenever the owner fires.
  17. Misile dropper A missile that drops hundreds of mini missiles while its flying.
  18. Rain Granade: A granade that will fire 12 clusters to the ground after 2 seconds
  19. Flak: A missile midair activable that spaw several explosions to get rid of flying objects.
  20. Chicken: Fires a Chicken that do one damage. Ideal to humiliate your opponent.
  21. Aimed missile luncher: Four granades that will fire up to ten missiles to the beacon.

There are still plenty of weapons,  utility devices and passive items to do.

In the meantime… to the work station!

See you.

A “new” game is coming…


In the year 2008 i was dreaming about making a game “worm” style, an artillery game. In 2011 Shoor was funded and the first proyect we focus on was this game.

First called “Cooperkind: The extraordinary duel of the ballishoodtic brother“, this version of the game was intended to have a really good physics on the terrain, wich would have given it a really interesting twist ingame mechanics compared to other artillery games.

We quickly realized that that was beyond our ability, so we left the proyect on hold.

Almost seven years later, while Juan is working in the port of Aldebaraan, and the rest of us is working on The Dead Astronauts House, a little nostalgic bug bitten me.

Three months ago i started to work again in my first proyect, an artillery game.


The Nuke, some of the first weapons made. Everything you see here are placeholders


Cooperkind’s art style was intended to be steampunk, but this rebirth version will be dieselpunk, so Cooperkind is no longer the proyect’s name.

I already have a working prototype, and i can say that the destruction element in the game will be very relevant.

With that in mind i named it MASTERS OF ENTROPY.

  • Entropy definition
  • ˈɛntrəpi
  • noun


    a thermodynamic quantity representing the unavailability of a system’s thermal energy for conversion into mechanical work, often interpreted as the degree of disorder or randomness in the system.
    “the second law of thermodynamics says that entropy always increases with time”


    lack of order or predictability; gradual decline into disorder.
    “a marketplace where entropy reigns supreme”

Im making the game with Construct 2, wich is not good at all managing physics. Wich means that will have an impact in low spect machines.

Thats why Masters Of Entropy will be a free game, on Steam.

If the game have some relevant succes, i will hire some one to port it to Unreal Engine. But in the meanwhile i work with C2, that is what i know.

This is all for now, the little introduction to MoE. You will hear of it again soon, cose im working really fast on it :)


Pew pew pew. A real artillery game.