Category: General information

Its not a military rank, just random info.

Sketch Rockets

poster Sketch Rockets

Sketch Rockets is the new name for Aldebaraan.
Despite how much i like the old name, the truth is that name is no good for commercial purpuses.

The new name will be lunched along the new massive update for the game, with new engine, a brand new In App Store and lots of new things!

In the store you can buy Coins. Coins is the ingame currency to unlock maps, to buy extra lives in endless mode or to purchase upgrades for your rockets.

Coins can be also obteined by simply play maps in campaing mode or endless. There may be a daily map for extra coins.
The new campaign mode is builded in blocks of nine maps. Each block must be unlocked with stars (wich you win in each map according of how much points you make) or with coins.

Hope you like the new version of Sketch Rockets!

Rockets

 

More stars in the sky

Merry Xmas to you! and you, and that guy behind the walls! Our present for yall is a new update for Aldebaraan!

Yes, its not a BIG update, neither a small one.

  • 18 new levels
  • 2 new items
  • Updated UI
  • Some minor bugs fixed

One of the new items is a portal. Classic funcionality: You enter from one side and get teleported to the other side. The outcoming angle of the ship its the portal’s angle. This gives the game a lot of new combinations and crazy situations.

teleport

The second item is the random moon. When a ship hit it, it gets destroyed and a random item will appear in its place, even a new random moon could appear.

It also gives the ship a random value to its power. May be rest a lot of power, a little, or give it a boost.

randomplaneta

You can find these new items at level 46 and above!

Keep reaching the stars!

 

Tunning the arcade machine

In Shoor we make games for love. We try to make money out of it, but really this is all about love. Love for the games, for that old magic that use to pop up from our eyes when we were little childs in front of an arcade. Just standing there, watching “the machine” playing.

Today i raise you this: The SHOOR ARCADE MACHINE!

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We plan to use it for events, mainly for 80 Boxes. But as you can notice its a “generic shoor” themed vynil, so we can show as many games as we want on it.

There still little details to polish, like the color of the buttoms and handles, time will get it done.

And…. in a dark place, a Shoor Arcade exclusive game is being forged.

Soon

 

 

Aldebaraan released!

Yes! Aldebaraan is finally on the Google Play Store!

After a long ride, our first mobile game, Aldebaraan see the light of the day in its very first version, wich includes endless mode and a campaing with forty five levels that are easy-medium difficult balanced.

As days pass by, we will be updating the game with new maps, objets and art, so stay alert!

You can get it for free in the Google Play Store here:

Aldebaraan on Google Play store

Hope you like it and all your feedback is welcome!

2

Is that Dimitri?

 

More words about the Astronaut

Greetings travelers! Today I’m sharing more info about The Dead Astronaut’s House.

As I’ve already told you, it will be a short game. It can take you some time between 5 or 60 minutes, it’s all about how much you explore the story behind the walls.

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Yes, there is a redhead wondering over there.

rojja

The Dead Astronaut’s House is a story of redemption. It is also a story of love. But in fact, it really is a story about a mysterious god and his childish will.

This will be the first part of many stories: a big series will be revealed along many games, videos, comics and written stories.

poster 6

In the meanwhile, here is a tech demonstration. It’s an early stage of the scenario, but it’s a pretty accurate demonstration of the intended atmosphere for the game.

 

 

FEBO

Hi there! While the time pass by, I feel like my body grows larger and, thereby, my gravitation force.
Based on this gravity matter, and the Dark and Light theme of the Rikoshe Mobile Game Jam, I created Febo, a gravitation-based game… for the Jam.

Also, the shiny star got some inspiration from UnicornPlanet
unicronplanet

Febo poster
Febocaratula

In Febo you must bring light to those poor planets lost in the deep darkness of space, and keep them in a warm orbit around your star.

That’s it, take your star, get it close to the planet so it can be attracted by it’s gravity influence, and make the planet orbit not too close, not too far of your star.

In your adventure as a Galactic Lightbringer, you will find some stuff like lost astronauts, large planets, black holes, and a piece of dark chocolate.

FeboScreen

You can play it here, Scirra’s Arcade page

And maybe, some day it will be a complete game for mobile.

Release date and trailer!

Yes! We have a release date for My Tower My Home, and its very soon!

MARCH 16 2016, 12:00 PST

That´s it!

The land will shake, the sky will fall, the water will boil and meanwhile in planet Earth MTMH will be ready at the Steam store for you all!

 

The new trailer is ready for such occasion, chek it out here

 

See you with more news next week, if we survive that giant worm that is chasing us.

Introducing: Aldebaraan

navecitasHello folks, let me introduce the first of many casual games that we are planning to release along the year: Aldebaraan.

The mechanics are simple: you have to score points, how do you score points?

  • Making your spaceships travel the longest distance possible without exploding.
  • Extra points for reaching outer space (top of the screen)
  • Making the ship bounce
  • Picking up space cookies

tabletsThere are obstacles in the way of the ship to the firmament. If you crash with some of these objects, you will explode, or get stuck, lose power, bounce or gain propulsion.

If you reach the goal score, you’ll advance to the next level, otherwise, you will suffer an eternal agony in the deep dark space, kind of.

In order to get the goal score, each level has 10 missions which points are summed up.

The game will be in the Google Play Store very soon!

2

Unveiling: UNFOGRAPHICS

tipitoLet’s talk about a game that we have been keeping in the closet for a while.

In Unfographics you take the role of a generic pictogram man who can travel throw infographics.
His purpose is unknown (for you). He travels in a machine called G.O.A.L that makes the infographic-space-travel-time-potato possible.

 

Every time he land in a new infographics, he is far from the machine and he must make his way altering the “reality”.

Changing a number over here, lying over there, switching some info… whatever takes to make a “bridge” to reach his G.O.A.L.

Is he a good man? A bad man? A hero? Or a naive entity that rules the entire existence without realizing about it?

That is up to you!

When will it be released? We don’t know! It’s not our priority right now (we are only four dudes and we are working in other games right now). Hope is for late 2016!

In the meanwhile, check the ultra-buggy bad designed version of Unfographics on Newgrounds:
http://www.newgrounds.com/portal/view/659732

The game was born in a rush, during the Construct 2 Jam in 2015. The theme was Lies. The game you can see in Newgrounds was made in 2 days, that’s why it’s way too buggy, but the idea got a good reception so, as you can see, it’s going to be a real game, like Pinocchio.

Eventos y nuevos conocidos (SPANISH POST AND A BAD ENGLISH POST BELOW)

(Español)

Hola!! En este Post hablaremos un poco de los eventos que pasaron y que se vienen.

Como algunos sabrán somos de La Plata (Argentina). En esta ciudad poco a poco esta creciendo la comunidad por lo que nos gustaría invitar a quien tenga ganas de entrar en este pequeño mundo de GameDevs o que ya haya empezado a los #ViernesDeTesting!

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Este evento intenta reunir y ayudar a los desarrolladores para que tengan una noche de feedback y ademas sirva como motivación para continuar y terminar el juego (que es el mal de muchos ^^).

También la idea es contar experiencias y aprender entre todos para lograr realizar mejores juegos y entender los procesos de publicación y hasta a veces debates mas filosóficos respecto al entendimiento de los videojuegos como objeto cultural.

https://www.facebook.com/groups/videojuegoslaplata/

En el espíritu de contar y ayudar a la comunidad recomendamos a todos los que anden por la ciudad de buenos aires este finde ir al centro cultural matienzo que va a haber una muestra de videojuegos independiente:

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Evento en face: https://www.facebook.com/events/1404111563238843/

 

Y ya que estamos le contamos que estamos empezando a preparar lo nuevo de 80 BOXES para por fin terminar y seguir nuestras vidas con cosas nuevas.

Ah e hicimos este slogan, esperamos que les guste:

 

publicidad shoor revi mart2i

 

Saludos!!

pd: prometemos escribir mas seguido

 

(Bad translation to english)

 

Hello !! In this post I’ll talk about events that happened and that will come from.

As some may know us from La Plata (Argentina). In this city is growing slowly community so we would like to invite those who would like to get into this little world of GameDevs or have already begun to #ViernesDeTesting!

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This event aims to bring together and help developers to have a night of feedback and also serve as motivation to continue and finish the game (which is the evil of many ^^).

Also the idea is to share experiences and learn from each other to achieve make even better games and understand the publishing process and sometimes more philosophical debates regarding the understanding of videogames as a cultural object.

In the spirit of counting and help the community recommend all who walk through the city of Buenos Aires this weekend to go to the cultural center matienzo there will be a sample of independent game:

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Event facebook: https://www.facebook.com/events/1404111563238843/

 

And since we are we told that we are starting to prepare the new 80 BOXES to finally finish and continue our lives with new things.

Oh and we did this slogan, hope you like:

publicidad shoor revi mart2i

“we made games, not slogans”

Greetings To You !!

pd: we promise to write more often