Im glad to show you a blitz proyect, Glup Squares. The idea was to make a game in less than a month, and here it is! Glup Squares is a simplification version of Rocket Sketchs: a vertical game where you can launh up to five elements and try to make the highest amount of points, avoiding or using objetcs in the scenario.
The aesthetics are also simplified, its all plain colours and water like forms.
This game is aimed to be a zen game, with no frustrating moments, relaxing. Its juicy and enjoyable, and still very simple. Just choose 3 (or more if you upgrade) bubbles to get the highest amount of squares, if possible try to clean a line or a colum for extra points.
If you get 80+ points in a single stage, you get up to three gems. This gems are used to buy upgrades at the game store.
Every 250 points, you get a reroll point, so you can change the value of a bubble to a new random number.
In this very first version there is only the endless game mode, but maybe in the future i will make a campaing mode as well.
The launch date of Rocket Sketch is right upon us. We are working in the final polish and we are in the testing stage, dont have a release date yet, but between two or three weeks max!
The big new for the game (besides, again, we changed it’s name) are the new rockets!
There are four types of rockets with their own special skills. All of this skills works in the same way: tap while rocket is flying. Some of them can be activated once, and others many times, depending on the rocket type and level.
Yes, you can upgrade the rockets! You can access to the upgrade store from Endless mode menu, or at the end of each level in endless mode.
This special rockets are in campaing mode too, but their level is not affected by the store’s upgrades.
As i said, there are four types:
Dash Rocket: While in the air, tap and hold to use the nitro to pass through asteroids or simply gain the extra speed.
Cluster Rocket: Tap while flying to fire many clusters from the rocket center to its sides. The number of cluster goes from two to ten, depending on rocket’s level. This clusters will eat paper to gain point.
Dodge Rocket: Tap while flying to chance rockets’s direction. The new direction is the previous angle but to the other side.
Point Bomb Rocket: Tap while flying to explode and eat all the paper around the rocket. Higher level, bigger explosion.
Enigma Rocket: This one will appear only in endless mode. The fifth rocket its a random rocket. At level one, you have 20% chances to get a special rocket level 1 instead the standar rocket. At level five, you have 100% getting a special rocket level 5
The endless mode changed a little: now you have to beat each level to advance to the next instead farming points in blocks of ten levels. Its simpler and easy to understad :)
If you cant get throught a level, there is a continue option (for a price). Remember to upgrade your rockets, so you can advance further!
The campaing mode have a new item: The brick. Works the same as the triangle, but this one can be destroyed after three hits max.
We are also introducin a mini story for the game, staring a little girls called Agnes .
The story is divided by vignettes, one per nine block (nine levels).
The brick (orange one)
There will be fifty four initial levels in campaing mode. We intend to upload nine more levels per week if the profits make it worth.
Time flies like an arrow, and that arrow was poiting right to our old triple spiral logo.
Yes, the old Shoor‘s logo didn`t age well and was unnecessarily complex.
The new version got ride of all round shapes, both in the logo and in the typography. Now the isologotype have a clear alignment, the main color still is the same orange, but now have a little blue and a lot of beige.
The three spirals still are there, all fused in one, with more color and pretty bulky.
Sketch Rockets is the new name for Aldebaraan.
Despite how much i like the old name, the truth is that name is no good for commercial purpuses.
The new name will be lunched along the new massive update for the game, with new engine, a brand new In App Store and lots of new things!
In the store you can buy Coins. Coins is the ingame currency to unlock maps, to buy extra lives in endless mode or to purchase upgrades for your rockets.
Coins can be also obteined by simply play maps in campaing mode or endless. There may be a daily map for extra coins.
The new campaign mode is builded in blocks of nine maps. Each block must be unlocked with stars (wich you win in each map according of how much points you make) or with coins.
Merry Xmas to you! and you, and that guy behind the walls! Our present for yall is a new update for Aldebaraan!
Yes, its not a BIG update, neither a small one.
18 new levels
2 new items
Some minor bugs fixed
One of the new items is a portal. Classic funcionality: You enter from one side and get teleported to the other side. The outcoming angle of the ship its the portal’s angle. This gives the game a lot of new combinations and crazy situations.
The second item is the random moon. When a ship hit it, it gets destroyed and a random item will appear in its place, even a new random moon could appear.
It also gives the ship a random value to its power. May be rest a lot of power, a little, or give it a boost.
You can find these new items at level 46 and above!
In Shoor we make games for love. We try to make money out of it, but really this is all about love. Love for the games, for that old magic that use to pop up from our eyes when we were little childs in front of an arcade. Just standing there, watching “the machine” playing.
Today i raise you this: The SHOOR ARCADE MACHINE!
We plan to use it for events, mainly for 80 Boxes. But as you can notice its a “generic shoor” themed vynil, so we can show as many games as we want on it.
There still little details to polish, like the color of the buttoms and handles, time will get it done.
And…. in a dark place, a Shoor Arcade exclusive game is being forged.
Yes! Aldebaraanis finally on the Google Play Store!
After a long ride, our first mobile game, Aldebaraan see the light of the day in its very first version, wich includes endless mode and a campaing with forty five levels that are easy-medium difficult balanced.
As days pass by, we will be updating the game with new maps, objets and art, so stay alert!
You can get it for free in the Google Play Store here:
Hi there! While the time pass by, I feel like my body grows larger and, thereby, my gravitation force.
Based on this gravity matter, and the Dark and Light theme of the Rikoshe Mobile Game Jam, I created Febo, a gravitation-based game… for the Jam.
Also, the shiny star got some inspiration from UnicornPlanet
In Febo you must bring light to those poor planets lost in the deep darkness of space, and keep them in a warm orbit around your star.
That’s it, take your star, get it close to the planet so it can be attracted by it’s gravity influence, and make the planet orbit not too close, not too far of your star.
In your adventure as a Galactic Lightbringer, you will find some stuff like lost astronauts, large planets, black holes, and a piece of dark chocolate.