Graphics updates, new enemy, coop polish and…

The release date is coming fast and My Tower My Home is getting a final beauty treatment!
Finally those old and colorless explosions have been replaced for really nice sprites that fit the game overall aesthetic.
The small, the medium and big explosions have changed, take a look:

 

Several FX improvement, like the skill “blink” effect, “core radiation” FX, Ice tower splash FX, Somnybot teleport and laser shots.

 

 

 

The coop mode got a good enhancement. Player 2, or “Somnybot” player, now has a whole branch of fine equipment to buy!

 

In order, from top to right:interfazcoophardercoop

  •      Attack speed improvement
  •      Attack damage improvement
  •      Increase MAX health
  •      Reduce cool-downs
  •      Repair/resurrect
  •      Buy platform
  •      Mines dropping improvement
  •      Change Somnybot´s paint 
  •      Increase MAX shield capacity

These are all powerful tools against the evil forces of… the Anti Tower Association, but they are not cheap, and the money is shared between the two players, so you better get a good plan, or your friendship is over.

When the second player joins, the game gets harder, so the game will be “easier” only if you two knuckleheads cooperate.

 

 

 

 

In addition to all this, yes, Somnybot just got its own perk tree! Wel… “Tree”… Let’s better say optional passive skills.

If the player 2 is alive, you can choose a passive skill at the perk section. There are three and you can choose only ONE. You can switch anytime though.

  • Perk one: Somnybot´s Glory: At the end of the round,  you get 100 points per 1 remaining  Somnibot´s HP
  • Perk two: Somnybot´s Empire: At the end of the round, you get 20 gold per 1 remaining Somnibot´s HP
  • Perk three: Somnybot´s Battle Scars: At the end of the round, you get 1 experience points per 1 missing Somnibot´s HP

 

coopperks2

To sum up, now you have an extra reason to look after player 2 health points (HP), making the decision of sacrificing his health to help player one harder, unless you go for the risky Battle Scars!

 

And there is even more!

Somnybot have a new basic skill: Homing missiles!

These missiles are launched to every direction from Somnybot and for 1.5 seconds they are activated to follow Player 1 cursor. Player 2 fires, Player 1 aims.

This skill can be improved both with power and cool-down reduction.

 

 

cooplataforThe addition of the platform opens a huge variety of possible strategies for Somnybot. It can improve Somnybot´s firepower. It can be used to get both players together, to make a mobile “strong spot”, to carry the ice trap or the jump pad. It can even carry enemies if you dare!… it can do a lot of extra stuff!

Just take notice that Somnybot´s speed will decrease significantly if he is carrying Player 1. Yes, he is a little fatty hero.

 

 

 

 

 

 

 

 

 

 

 

 

nuclearEven when there are a lots of features to help players, MTMH is a really hardcore game, and will stay like that, because new enemies are coming to compensate all these coopy coop things.

The “nuclear enemy” will  exclusively chase  player 1, it will not go for the core and its damage is calculated from a base number plus a percentage of player’s one current health. So don’t let it touch you!

 

And wait! There is something coming, something big! HUGE!

NO TIME TO EXPLAIN! DETAILS THE NEXT WEEK!

EEK!12747959_10153981762432682_616104262271624858_o